Flushed down the toilet, bagged and left for disposal; these are the fates that wait for us all, the possessions that once marked our lives seen finally as impositions to be packed away in dusty boxes marked – if we are lucky – ‘Dad’. “You’ll be able to go home” …
Battlefield 3
Posted on October 31, 2011 by Paul
The only thing missing are The Numbers. Everything else, from the gameplay to the barbarous interrogations, are straight from the Black Ops playbook. It’s easy to understand the motivation: no amount of innovation is going to garner over a billion dollars in revenue. For that, a developer needs to not only understand what has worked before, but ape it so completely that every last dollar can be wrung from its bloodied carcass. Infinity Ward and Treyarch have divided the spoils amongst themselves for the last five years, but blood in the water has now drawn EA Dice to the yearly feasting.
It wouldn’t be inaccurate to say you spend maybe a quarter of Battlefield 3 actually doing anything; the rest of the time, you’re just a passive onlooker. Having so ably reconstructed emotive scenes from Hollywood and history, the problem isn’t so much that Dice lack the cinematic nous to make their storybook entertaining, but that the game fundamentally fails as an interactive entertainment. That lie is now three generations well-worn. As before and ever since, we journey from embattled market square to fixed gun placements, through elaborate scripted sequences and the final push for a departing Osprey. Missions that adhere firmly to the established rhythms of the genre reveal not a single surprise; no tangible evidence of human spirit. Battlefield 3 was seemingly conceived in cynicism, all the better to sell to a desperately undemanding consumer.
I suppose we should be thankful there isn’t a snow level.
Don’t confuse all that with bad entertainment. Battlefield 3 is a thrill ride, after all. How could it not be? The formula endures because it works, and all Dice had to do was make it pretty and let it run amok. On both counts, they succeed. The Frostbite 2 engine has much to do with that, a technical marvel that owes its glory to a refreshing philosophy of targeting the PC first, before scaling down for consoles. The result is robust and far less of a compromise than id’s Rage, allowing these familiar gameplay elements to be fused with quite breathtaking visuals. Fluid animation and a subtle, naturalistic lighting model come together to create the occasional moment of photo realism, as with a bustling Iraqi town that seems destined to replace ARMA2 as the media’s choice for embedded reporting.
Such realism extends to much of Battlefield, but not to the skies. Since its origins in Battlefield 1942, EA’s flagship series has become synonymous with dog fighting and aerial bombardment, and while Modern Warfare made effective – even haunting – use of a camera mounted aboard an AC-130 Gunship, Battlefield 3 goes right for the homoerotic jugular with a true Top Gun bang-a-round. You’re whisked away from the Iranian frontline only to be dumped onto the deck of a full-sized aircraft carrier, led out to the waiting rear-navigator seat of a gleaming fighter jet. You may not actually fly the thing, but whatever twist of fate cast you as Goose in this flyboy fantasy, you’ll still grin like an idiot as you roar into the sky on a wave of Bruckheimer nostalgia. Hell, at one point you even hit the brakes and fly right by. If only Cheap Trick were featured on the soundtrack.
As you’d expect, the plot is there to facilitate the set pieces, and not the other way around. How it contorts itself into explaining away your presence in a F/A-18 and an armoured patrol south of Tehran necessitates the many-characters approach favoured by Call of Duty, together with the cutscene investigations of one Agent Aaron Pierce, who unravel the story of how the Iranian PLR came to be on American soil with a suitcase nuke. His increasingly urgent tone is where those Numbers would have fit in, and the plot is inarguably a none-too subtle marriage of everything Infinity Ward. That being the case, it’s considerably more involving than the comparatively neutered Medal of Honor, even if a sloppy resolution ultimately lacks the narrative twists of Treyarch’s Black Ops.
What the game also lacks is a clear sense of danger; the inevitable result of linear gameplay that by now resembles murky backwash. In Operation Guillotine, you descend a muddy embankment towards an apartment complex, amidst thunderous explosions that light up the night sky. While the graphics engine effortlessly renders the gunfire and mayhem in perfect clarity, all you can think is how lucky you are. A decade ago you were storming the beaches of Omaha and praying you’d make it to the other side. Nowadays, you just stroll through sound and fury that doesn’t begin to hint at danger. It’s all just a fancy light show. Did journalists really extol such a dire level as ‘exhilarating’, ‘tense’, and ‘fist pumping’ in their enamoured previews? What perils await when an all-expenses junket comes your way.
Adjectives such as those would seem far better suited to a later level, where you touchdown in Parisian streets that offer a bright and breezy viewpoint so often forgotten in favour of repeat excursions to Iraq. For the first time, the action feels urgent, with you and two Russian fighters hammering your way through barricaded streets in a desperate race to intercept a runaway bomb. Equally, a nighttime soiree to evac a terror suspect allows for a tense cat-and-mouse game through a broken down shopping mall and its moonlit food court. Both have their roots in Modern Warfare (and are less impactful for that), but the few times the game dares to relinquish control are when it comes alive, if only briefly. All it needs then is the spirit of adventure that empowered Infinity Ward to create this whole genre in the first place.
Perhaps a final, grandstanding assault on a hilltop villa offers the best glimpse at what might have been. The setup is boilerplate stuff – parachuting in to fight your way up a steep canyon road beset by RPG fire – but when you get to the top and start picking the house apart, room by glass-panelled room, it becomes obvious: what we really need is a SWAT or Rainbow Six to take advantage of all this technology. The dynamism and pace that sees you split into teams and simultaneously take down different floors would far better serve a fresh look at the tactical genre than it does another chapter in this tiresome race to the bottom.
The problem isn’t just that there’s a formula at work – heaven knows I’ve got my comfort games too – but that it comes so hopelessly tied to a forward-narrative that wholly removes the player from the equation. There’s always this relentless march to the next trigger event; press E to repel, press Space to perform the only action available to you. You can’t control your squad, or invent solutions. Dare to set your own pace, and you’ll be punished by the game flashing up warnings about leaving the play area. A sort of cognitive dissonance is required to enjoy a game that does its best to function as anything but. Does the player occasionally pressing a highlighted button really constitute progressive interaction?
One of the arguments against games as an art form is that the medium is too tied to our own experience to allow for the vision of a single auteur. That may well be true. Yet in failing almost entirely as unique, malleable experiences, the likes of Battlefield and Call of Duty can at least claim to be the only games that conform to the commonly-accepted tenets of art. By that measure, one can only hope the wider industry continue to fail.
Sleeping Beauty
Posted on October 20, 2011 by Paul
An Australian film of wicked intent, Sleeping Beauty concerns a girl and her adventures in daytime reverie. Flame-haired Lucy welcomes each day with a detachment unbecoming of her years, spending her time either in class or working one of two part-time jobs, neither of which suggest a career. She meets often with a male friend, who navigates their conversations by rote. “How are the kids?” he’ll ask each time, phrasing it more like a rehearsed line than a genuine question. She has none, and he knows it. Lucy answers in the affirmative anyway, before pouring a healthy measure of vodka over his cereal. This ritual has been going on for some time.
The film misleads only in not being the fairy tale its title suggests. Sleeping Beauty is instead a glimpse behind the curtain of Eyes Wide Shut; an account of what might have gone into preparing for a Kubrick Shangri-la. One day after class, Lucy applies for a job far removed from the drudgery of her office copywork. Standing in a payphone, she recounts her attributes – “Slim. Pert” – while toying nervously with the receiver. We do not hear the other side of the conversation, but she asks what to wear and doesn’t seem surprised by the answer.
If the French fairy tale was the germ for this story, the Maleficent of the piece would be Clara, though her role is of facilitator rather than vengeful architect. Her clients demand young girls, just as the nubile temptresses want for money, and Clara merely allows the two to meet. She hovers over Lucy with a graceful reserve you might describe as prickly, before gesturing the porcelain girl to strip. An associate enters, nods quietly and exits, satisfied. “Your vagina will not be penetrated” Clara says coolly, placing her cup back on its saucer. Thus concludes the Getting To Know You part of the interview.
It’s easy to suspect foul play; decades of skulduggery have almost conditioned us as such. Yet Sleeping Beauty keeps its word, as does Clara. Her relationship with Lucy is a dichotomy: she maintains a firm distance and insists upon discipline, while remaining mindful of her newest courtesan being shepherded into the nest of lustful men. There, in evening banquets and gatherings by the open fire, young women serve food and are expected to entertain. Some, we understand, do not operate under the same assurances as Lucy. They have been here longer, and are expected to do more.
What those expectations might be are revealed to us only later, in scenes that grow increasingly disturbing as they venture beyond anything we might recognise as normal behaviour. Such scenes – almost entirely silent – are far more haunting than the lecherous moments that characterised Vadim Glowna’s House of the Sleeping Beauties; another film about young women and the uses men find for them.
Emily Browning seems at one with the notion of disconnection, and such moments are a quite startling lesson in restraint. She was brave to take on such a role, braver still to commit to all it has her endure. Sleeping Beauty is more a comment on subservience than it is eroticism. As with Eyes Wide Shut, it’s likely many viewers will reject the clinical nature of Julia Leigh’s presentation. Others may find the film a powerful exploration: the story of how a bright young girl makes her way in a world of men’s forbidden, fading desires.
Crazy, Stupid, Love
Posted on October 18, 2011 by Paul
The title alone is enough to make you hate all of existence. It’s like in Californication, when Hank Moody sees his Kerouac-esque confessional, God Hates Us All, reappropriated for the silver screen in the risible ‘Crazy Little Thing Called Love’. A recurring plot point is the great shame this brings the author, whose notoriety was predicated on an existence diametrically opposed to that of the adaptation. The sentimental schmaltz is played as a joke, see. Now we’ve got ‘Crazy, Stupid, Love’, and suddenly everyone’s falling over themselves to praise this light, romantic comedy and its light, romantic stars. Oh brother.
Cal Weaver (Steve Carell) sits alone at a bar, sipping a tall pink drink through a tall black straw. This, we’re told, is a dating no no. We also learn that the key to fashion success is in favouring a tighter cut, trusting in the transformative power of layers, and understanding that men of a certain age can rebuild their entire wardrobe with just sixteen items. All this from Jacob Palmer (Ryan Gosling), in a tale of Hitch for the 40-something divorcee set. Gosling is our Will Smith: love guru and immaculately groomed saviour to Desperate Dan at the bar there.
There really isn’t any context in which these two would ever strike up a conversation. There just isn’t. Cal’s not a bad guy, and neither is Jacob, but they have no business talking; it’s merely a genre contrivance we have to live with. A few nights before, Cal and his wife went to dinner and silently perused the menu in the manner of a couple who’ve long since exhausted any conversation not related to work or the kids. On the count of three, he declares his fancy for the creme brulee, while she announces her intent to divorce. I don’t suppose that was strictly on the menu, but there you go.
Back to the bar. The mood lighting and self-conscious table arrangement suggest a place for hip youngsters on the make. Steve Carell is anything but, and so the joke goes. His bumbling attempts at seduction reveal Carell still endearingly able to pivot between his 40-Year-Old Virgin and Anchorman personas, while Gosling, opposite, is a confused Svengali. He eventually blossoms into a boy-lost – the eternally misunderstood Playboy – but must first suffer through Queer Eye territory that has him strutting round the mall like a debonair Andy Warhol. To catch the unmistakable trill in his voice is to await a plot twist that never comes.
Crazy, Stupid, Love works best in observing the gap between those who can and those who can’t. Jacob sprinkling pixie dust upon his student is a tired plot made fresh by Carell, whose act as a sympathetic foil is made easy through repetition. Moreover, their scenes together work precisely because of our sated expectations. Less successful are the film’s many attempts to marry that double act with family drama: a strange b-plot about the babysitter and her mistaken Polaroids. Cal’s precocious young son, too wholesome and aww-shucks by half. A barely-there story about Cal’s wife sleeping with Kevin Bacon. Individually, it’s all pleasing enough, but the overriding feeling is of a film throwing plot at the wall, hoping something will stick.
When you’ve got an ending that relies on towering coincidences to bring warring stags to rut, there’s no way back to the emotional chord the filmmakers are shooting for. No one is as happy as they seem, and if you didn’t know that, then Crazy, Stupid, Love gives you a rain-soaked night in which to discover it. This isn’t a good movie, though I suppose it might make for an effective date one. Ryan Gosling takes his shirt off a lot, which is a good look if you can pull it off. It’s kinda like he’s Photoshopped.
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Categories
Submarine: Film of the Year 2011
Posted on December 9, 2011
In the largely subjective realm of film criticism, there can be few more useful barometers of quality than whether you were moved to again return to a film once your review had been filed. The process by which a critic arrives at their film of the year may be a …
Trespass
Posted on November 29, 2011
Kyle Miller lives in what I imagine was once an Art Deco installation, and does so while looking intriguingly like a cleaned-up Raoul Duke. Even for one of Nicolas Cage’s latter-day exercises in expressionism, that makes for a strange combination. His place in this far-fetched siege drama is to appear …
Waiting for Forever
Posted on May 11, 2011
Will Donner describes life as “starting out with goodness so pure and clear you won’t even know it’s there, because that’s the way it is when you don’t know anything”. The same could be said of cinema: limitless possibility projected out into the theatre before a film becomes what it …
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